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- #BOMBSQUAD DRAGULA DROP THROUGH UPDATE#
- #BOMBSQUAD DRAGULA DROP THROUGH ANDROID#
- #BOMBSQUAD DRAGULA DROP THROUGH CODE#
#BOMBSQUAD DRAGULA DROP THROUGH CODE#
Lots of internal code cleanup and reorganization before I dig into networking rework (hopefully didnt break too much).Removed SDL library from the server builds, so that’s one less dependency that needs to be installed when setting up a linux server.This will return a player’s signed-in account-id (when it can be verified for certain) Added a ‘get_account_id()’ method to the bs.Player class.Going forward it should be pretty much impossible to fool a server into thinking you are using a different account than you really are. Added some slick new client-verification tech.Server list now re-pings servers less often and averages ping results to reduce the amount of jumping around in the list.Added an option to the server builds to point to a server-stats webpage that will show up as an extra link in the server browser (in client 1.4.139+).
#BOMBSQUAD DRAGULA DROP THROUGH UPDATE#
Fixed a few minor oustanding bugs from the 1.4.139 update.Fixed a longstanding bug in my huffman compression code that could cause an extra byte of unallocated memory to be read, leading to occasional crashes.Fixed an issue in my rigid body simulation code which could lead to crashes when large numbers of bodies are present.Fixed a potential crash if a remove-player call is made for a player that has already left.
#BOMBSQUAD DRAGULA DROP THROUGH ANDROID#
![bombsquad dragula drop through bombsquad dragula drop through](https://i.imgur.com/VgLZ2dz.jpg)